As Towerborne went live in Steam early access and Xbox game preview, we scaled up backend operations. We performed extensive load testing and formalized a backend on-call complete with a robust suite of dashboards, alarms, and runbooks. We monitored how players interacted with the game and continued to build out new services and features.
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It’s a bit more manual than the 1Password approach — you maintain the mapping in the script rather than a reference file — but it works without any third-party dependencies.
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