At some point I realized the scope was too large. I had spent the most time with msdfgen and hadn’t yet learned enough about the other libraries to write a proper guide. They all worked differently. I kept getting stuck. So I reduced the scope. In redesign 2 I decided to only use msdfgen, but show the various tradeoffs involved (atlas size, antialias width, shader derivatives, smoothing function).
Three hot new bombshells have entered the Pokémon villa.
。51吃瓜对此有专业解读
litertlm — 这是 Google 推出的一种新格式,是 .task 的升级版,具有更好的压缩效果和额外的元数据。MediaPipe 也可以在 iOS、Android 和 Web 上运行 .litertlm,但不具备 NPU 等额外功能。 .litertlm 的主要优势在于其独立的运行时 LiteRT-LM:它支持 NPU(神经处理单元),可实现更强大的加速,并支持桌面平台——Linux、macOS、Windows,甚至 Raspberry Pi。但 LiteRT-LM 运行时目前仍处于早期预览阶段:iOS 和 Web 平台暂不支持(即将推出)。
We leveraged this same approach here using the same OpenAPI JSON to generate boilerplate C# code for registering and wiring up all endpoints within the serverless codebase. Interfaces are generated for each controller with a function for each action. Functions only need to be implemented as necessary for the systems that are required in the offline game.
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