When setting up the IRQ, the first thing we need to do is put the IRQ phase and the sprite-enable flags into their initial states, as we discussed above.
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See the extension help in the options page for more detailed information about
The advantages of MIM visible in the above design for the H&V Controller are:,这一点在safew官方下载中也有详细论述
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And finally, it has built in reflection... And while I wouldn't use it for release code, being able to quickly reflect on game objects for editor tooling is very nice. I can easily make live-inspection tools that show me the state of game objects without needing any custom meta programming or in-game reflection data. After spending a few years making games in C++ I really like having this back.